##World Mob Loots should be disabled if you only have one World
##e.g. Zombie@MainWorld, Zombie@DungeonWorld
WorldMobDropLoot: true
##e.g. ZombieSpawn@MainWorld, ZombieSpawn@DungeonWorld
WorldMobSpawnLoot: true
##Region Mob Loots are automatically disabled if RegionOwn or WorldGuard is not installed
##e.g. Zombie@Graveyard, Spider@Nest
RegionMobDropLoot: true
RegionMobSpawnLoot: true
##Mob Types should be enabled if you want to distinguish between different types of Zombies, Skeletons, Villagers, etc.
##e.g. BabyZombie, WitherSkeleton, PriestVillager
MobTypes: true
##Named Mobs should be enabled if you want to have mobs drop loot based on their name
##e.g. ZombieBoss, Skeletor, Paul the Priest
NamedMobs: true
##Fishing Loot should be enabled to modify what Players can fish out of the water
##e.g. Fishing
FishingLoot: true
##Votifier Loot should be enabled to modify give Players loot whenever they Vote (Powered by Votifier)
##The Vote PhatLoot should be set to autoloot and give little loot to not cause issues with numerous votes at once
##e.g. Vote
VotifierLoot: false
##只有下面列出的块状材料才能连接
##Removing unused materials from this list will help reduce the use of uneeded resources
Blocks:
- Chest (箱子)
- Trapped Chest (陷阱箱)
- Ender Chest (末影箱)
- Dispenser (酿造台(猜的))
- Dropper (滴下的东西)
- Bookshelf (书架)
##This setting is used when a weapon has the Looting enchantment
##Each level will give an extra percentage chance when rolling for loots
##e.g. LootingBonusPerLevel = 5
## Zombies drop 1 rotten flesh 50% of the time
## A zombie is killed with a sword that has Looting IV
## 1 rotten flesh would then be dropped at a 70% chance
## 50% + (5% x 4 levels)
LootingBonusPerLevel: 5
################## MESSAGES ##################
##These are the messages that Players will see while using PhatLoots
##Blank messages will not be shown
##Use & to specify colors for messages (ex. &3hi&a.)
##<time>
##<item>
##<amount> will be replaced by the amount of money/experience/items
Messages:
Permission: '&4你没有被允许这样做.'
ExperienceLooted: '&5你获得了&6<amount>&5经验.'
MoneyLooted: '&5你抢劫了&6<amount>&5.'
MoneyCharged: '&5你更改了&6<amount>&5.'
InsufficientFunds: '&4你需要&6<amount>&4来打开箱子.'
AutoLoot: '&5你获得了&6<item>&5.'
Overflow: '&5箱子里装满了物品!'
ChestTimeRemaining: '&4你需要等待 &6<time>&4才能获得该箱子另外的补给!'
EmptyChestTimeRemaining: '&4你需要等待 &6<time>&4才能获得该箱子另外的补给!'
CommandTimeRemaining: '&4你需要等待 &6<time>&4才能获得该箱子另外的补给!'
DispenserTimeRemaining: ''
MobTimeRemaining: '&4你需要等待 &6<time>&4才能获得该箱子另外的补给!'
MobDroppedMoney: '&5你获得了&6<amount>钱.'
MobDroppedItem: ''
MobDroppedExperience: ''
LootMessage: ''
LootBroadcast: ''
##PhatLoot Chests will display this name at the top of the Chest GUI
##<name> will be replaced with the name of the linked PhatLoot
ChestName: '&6&l<name>'
#Damage estimates (as ranges) may be added to the lore of loot
#Do so by making a line of lore one of the following tags
UseDamageTags: true
<dam>: '&5<amount> damage'
<holy>: '&6+<amount> holy damage'
<fire>: '&4+<amount> fire'
<bug>: '&2+<amount> bug repellent'
<thorns>: '&8<chance>% chance of 1-4 damage'
<def>: '&5<amount> defense'
<firedef>: '&4+<amount> fire defense'
<rangedef>: '&2+<amount> range defense'
<blastdef>: '&1+<amount> explosion defense'
<falldef>: '&b+<amount> fall defense'
################## DEFAULTS ##################
##Each new PhatLoot will have the following settings by default
##Each of these settings can be changed per PhatLoot after they are made
Defaults:
##Amount of time before the PhatLoot is lootable again
##Change Days to -1 in order for it to never reset
ResetTime:
Days: 1
Hours: 0
Minutes: 0
Seconds: 0
##If set to true, loot times will be rounded down to 0
##This is good if doing Daily or Hourly loots
##e.g.
##If ResetTime = 1 Day, 0 Hours, 0 Minutes, and 0 Seconds
## RoundDownTime = true
## Player loots at Day 100, Hour 20, Minute 37, and Second 49
## Values that are 0 in the ResetTime are rounded down
## The loot time is set to Day 100, Hour 0, Minute 0, and Second 0
## This way, the Player can loot the next day even if it is not 24 hours later
##If ResetTime = 0 Day, 0 Hours, 5 Minutes, and 0 Seconds
## then only the Seconds value is rounded down (not values to the left of Minutes)
RoundDownTime: false
##The number of items that will be received from the loot collections (if not specified)
##An amount of 0 will mean that each loot within the collection is rolled for individually
ItemsPerColl: 1
################### OTHER ####################
##Players need permission to use restricted PhatLoots
##'phatloots.loot.Epic' or 'phatloots.loot.*' would be needed to loot Epic if it is restricted
##You can add as many PhatLoots to this list as you want, just be sure to use spaces instead of tabs
RestrictAll: false
RestrictedPhatLoots:
- 'PhatLoot1'
- 'PhatLoot2'
- 'PhatLoot3'
# - 'Rare'
# - 'Epic'
# - 'Donator'
##Whenever an Item is generated that has a Tier above this number it will be logged
MinimumTierNotification: 100
##This is how often (in minutes) the plugin will automatically save the loot times
##If set to 0, Loot times will only be saved when the server is shut down
##This only needs to be set if you worry about losing data in the case of a server crash
AutoSavePeriod: 1440
##This setting will only affect PhatLootChests which are set to GlobalReset and BreakAndRespawn
##If set to true then a Player may punch a chest (single hit) to break it
##The loot will spill all over the ground near the chests location
##This will only apply if BreakAndRespawn=true, and GlobalReset=true
AutoBreakOnPunch: false