This plugin is currently free despite the amount of time and effort I put in to it. I have put hundreds of hours in to this, so if you think it's worth a few dollars and have some spare cash, a small donation would be hugely appreciated <3
# The naming layout for stacked mobs. Use the {QTY} and {TYPE} tags, along with normal colour codes to customise the in game display.
stack-naming: '&e&l{QTY}X &6&l{TYPE}'
# How far around the mob should the plugin check for mobs to stack to?
stack-range:
x: 5
y: 2
z: 5
# How many seconds after a mob spawns should the plugin check for mobs to stack to?
# The higher the number, the more work for the server to do. Keep this rather low. In SECONDS NOT TICKS.
# Set to 0 to only try stack on spawn. Set to -1 to never stop trying to stack (Possibly lag inducive for larger number of mobs (1000+).
seconds-to-try-stack: 5
# If false, named mobs will not stack, meaning pets are protected.
stack-custom-named-mobs: false
# If false mobs will stack regardless of age (Baby or adult)
stack-by-age: true
# False means that animals on a leash will not stack.
stack-leashed-aminals: false
# Protect tamed animals from being stacked on?
protect-tamed: true
# If a stack of mobs fall off should the full stack die, or just one mob in the stack?
# All damage causes can be found at https://hub.spigotmc.org/javadoc ... nt.DamageCause.html
kill-whole-stack-on-death:
enable: true
multiply-loot: true
reasons:
- FALL
# If a creeper stack explodes, should the whole stack die?
exploding-creeper-kills-stack: false
# Should a creepers explosion be made larger if the full stack explodes? exploding-creeper-kills-stack: must be true for this to work.
magnify-stack-explosion:
enable: true
max-creeper-explosion-size: 10
# Should mobs always stack towards the ground? Useful for flying mobs, like blazes and ghasts.
stack-mobs-down:
enable: true
mob-types:
- BLAZE
- GHAST
# Should coloured mobs, like sheep, be stacked separately?
separate-stacks-by-color: true
# Upon leashing an entity, should the full stack be leashed, or just one?
leash-whole-stack: false
# Should sheep be separated based on whether they are shorn or not?
separate-by-sheared: true
# If a burning stack dies, should the remaining burn time for the previous mob be carried on to the next?
carry-over-fire:
enabled: true
# If star-new-burn is true, it will be as if the next mob in the stack has been set on fire again, otherwise it will only burn for the remaining
# time of the previous mob.
start-new-burn: false
# What should the max stack size be for certain mobs? If a mob isn't listed, the stack size isn't limied. Add Mobs as shown below to create a stack limit.
max-stack-sizes:
IRON_GOLEM: 10
# List worlds that no mobs will ever stack in. Write ALL world names in ONLY lower case.
blacklist-world:
- example-world
# For which spawn methods should mobs be nerfed?
mob-nerfing:
- SPAWNER
# Mobs marked with true WILL attempt to stack. Mobs spawned by building (Golems and Wither) are a bit buggy, so it is suggested to leave them false.
stack-mob-type:
BAT: true
BLAZE: true
CAVE_SPIDER: true
CHICKEN: true
COW: true
CREEPER: true
ENDERMAN: true
ENDERMITE: true
GHAST: true
GIANT: true
GUARDIAN: true
HORSE: true
IRON_GOLEM: false
MAGMA_CUBE: true
MUSHROOM_COW: true
OCELOT: true
PIG: true
PIG_ZOMBIE: true
RABBIT: true
SHEEP: true
SILVERFISH: true
SKELETON: true
SLIME: true
SNOWMAN: false
SPIDER: true
SQUID: true
VILLAGER: true
WITCH: true
WITHER: false
WOLF: true
ZOMBIE: true
# Spawn methods marked with true WILL attempt to stack. CUSTOM is mobs spawned by plugins - Including this one. Certain features require CUSTOM to be left true.
# Plugin will still work if CUSTOM is set to false, jut not collecting stacks when another stack is killed nearby.
# It is suggested to leave SLIME_SPLIT false due to duplication issues.
stack-spawn-method:
SPAWNER_EGG: true
SPAWNER: true
BREEDING: false
BUILD_IRONGOLEM: false
BUILD_SNOWMAN: false
BUILD_WITHER: false
CHUNK_GEN: false
CURED: false
CUSTOM: true
DISPENSE_EGG: true
EGG: true
INFECTION: false
JOCKEY: false
LIGHTNING: false
MOUNT: false
NATURAL: false
OCELOT_BABY: false
SLIME_SPLIT: false