# 颜色: # &0-9[即&0、&1、&2、&3、&4、&5、&6、&7、&8、&9], &a-f[即&a、&b、&c、&d、&e、&f] # { 0 },{ 1 },{ 2 },等变量。你可以交换周围,但添加一个新的变量不能工作。删除它们会工作【什么鬼】
not-looking-at-shop: "&c没找到任何商店,请在操作之前选中一个." no-permission: "&c你没有权限这样做." no-creative-break: "&c你无法在创造模式下破坏其他玩家的商店." no-double-chests: "&c商店之间至少相隔一个单位距离." shop-already-owned: "&c这个商店已经具备商店的功能." chest-was-removed: "&c箱子已经被删除." price-too-cheap: "&c最少定价为&e$0.01" no-price-change: "&c价格没有改变!" you-cant-afford-a-new-shop: "&c逗币不够,需要花费{0}来创造一个新的商店." player-bought-from-your-store-tax: "&c{0}从你的商店花了{1}购买了{2},你上缴了{3}的税金." you-cant-afford-to-change-price: "&c逗币不够,需要花费{0}用以改变价格." success-created-shop: "&a商店成功建立." success-removed-shop: "&a商店已经移除." shops-arent-locked: "&c注意,此商店目前没有任何防盗功能,请使用牌子锁插件来防止偷窃!" shop-creation-cancelled: "&c创建商店已取消." shop-purchase-cancelled: "&c购买已取消." shop-stock-too-low: "&c这个商店只剩下{0}个{1},你无法购买更多." you-cant-afford-to-buy: "&c需要花费{0}, 但是你只有{1}" negative-amount: "&c不可以输入负数!" player-bought-from-your-store: "&c{0}从你的商店买走了{1}个{2}." shop-out-of-stock: "&c你的商店:{0}, {1}, {2},已经卖完了{3},请注意添加存货" shop-has-no-space: "&c这个商店的空间只够放下&a{0}&c个&e{1}." you-dont-have-that-many-items: "&c你只有&a{0}&c个&e{1}." the-owner-cant-afford-to-buy-from-you: "&c店主没有钱来购买你的东西了!" player-sold-to-your-store: "&a{0}卖掉{1}个{2}到你的商店" shop-out-of-space: "&5你的收购商店:{0}, {1}, {2}, 已经满了." fee-charged-for-price-change: "&a你花费了{0}用以改变价格." price-is-now: "&a新的定价:&e{0}" thats-not-a-number: "&c错误的数字" no-price-given: "&c请输入一个有效的价格." average-price-nearby: "&a平均附近的价格: &e{0}" shop-has-changed: "&c你点击的商店已经改变!" nearby-shop-this-way: "&a最近的商店距离你{0}格." no-nearby-shop: "&c附近{0}格没有商店." buying-more-than-selling: "&c警告: 你买的数量比卖的多!" not-enough-space: "&c你没有足够的空间装{0}!" refill-success: "&a重新填满完成" empty-success: "&a清空完成"
menu: successful-purchase: "&a已购买:" successfully-sold: "&a已售出:" item-name-and-price: "&e{0}个{1} &a共花费:&e{2}&e" sell-tax: "&a你上缴了 &e{0} &a的税金." sell-tax-self: "&a这家商店是你的,所以你不用交税." enchants: "&5附魔" stored-enchants: "&5存放附魔"
shop-information: "&c[商店信息]:" owner: "&a所有者: &b {0}" item: "&a物品: &e{0}" space: "&a收购空间: &e{0}" stock: "&a货物剩余: &e{0}" price-per: "&a每个&e{0}&a: &c{1}" total-value-of-chest: "&a所有存货总价格: &c{0}" damage-percent-remaining: "&a{0}% &a剩余." this-shop-is-buying: "&a这个商店是&d收身家&a类型的商店." this-shop-is-selling: "&a这个商店是&b卖身家&a类型的商店."
bypassing-lock: "&c你撬开了一家上锁的商店!" that-is-locked: "&c这个商店已经上锁了."
how-many-buy: "&a请按&cT/Enter&a输入你要&e购买&a的数量并以&cEnter&a键确定&e购买" how-many-sell: "&a请按&cT/Enter&a输入你要&e出售&a的数量并以&cEnter&a键确定&e出售"
not-allowed-to-create: "&c你无法在这里创建商店." blacklisted-item: "&c这个物品禁止销售" how-much-to-trade-for: "&a按&ct&a输入每个&e{0}&a的定价,并以&cEnter&a键确定定价."
command: #success-created-unlimited: "&a无限商店创建成功!" toggle-unlimited: "&a商店现在 {0}" no-owner-given: "&c此商店没有所有者. 使用&a/qs 确定一个所有者<player>&c" new-owner: "&a新的所有者: &e{0}" now-buying: "&a商店类型更改为&d收购" now-selling: "&a商店类型更改为&d出售" cleaning: "&a正在清理0库存的商店" reloading: "&a重新载入..." cleaned: "&a清除了&e{0}&a个商店" no-type-given: "&c格式: /qs find <格数>" description: title: "&a<&e箱子商店&a>" unlimited: "&e创造一个无限货物的系统商店" setowner: "&e重新设定商店的所有者" buy: "&e修改商店为&b收身家&e类型" sell: "&e修改商店为&b卖身家&e类型" clean: "&e清除所有0库存的商店" price: "&e修改你一个商店的收身家/卖身家的价格" find: "&e查找附近的一个明确类型的商店." reload: "&e从设置文件重新载入箱子商店" refill: "&e给一个商店加入指定货物数量的商品" empty: "&e清空一个商店的所有货物"
signs: #牌子第一行作为一个标识,我要用来工作,这就是为什么我不会让你改变它的原因 #牌子3是物品的名称····没卵用. selling: "&a[&6卖身家&a]" buying: "&a[&6收身家&a]" price: "价格:&4{0}&0/&e个" |