工具将会有经验值,随着等级提高工具的强化次数也会被增加;但是在工具被制作出来时将不会有强化次数。Tools level up from usage and reward bonuses. However they start with 0 modifiers
工具的部件可以被替换 Tool Parts of existing Tools can be replaced
增加了更多怪物的头 Additional Mob Heads
可以用指定的怪物头给工具升级 Mob Heads (and xp) can be used to level up your Pickaxes Mining Level
当镐头被替换时会损耗工具的经验值,且怪物的头会消失 Upgrading the Tool-Head removes the Head and reduces a bit of the Mining XP
可以对模板或模具摁shift来查看可以使用的材料 Patterns and Casts display applicable Materials in their Tooltip
可以把不满意的部件重新制作 Tool Parts can be reused in the Part Builder
命令:
/leveluptool [player]
升级工具到下一等级(Levels the tool up to the next normal/mining level.
/toolxp [player] xp
设置工具的经验值(Increases the tool xp by the given amount.
/dumpTools
Dumps all tools items it can find into a file to use for the Overwrite module.
/dumpOredict
Dumps all oredict entries into a file
更新日志:
2.1.5Prevent crashes on part-replacement caused through mod-interactions
Fix repairing tools via autocrafting possibly returning incorrect results under specific circumstances
Fix lava clay buckets not breaking when putting lava into tanks
Fix Shurikens giving tools XP
Fix Mattocks gaining XP without actually creating farmland
Fix several edge cases where tools would be recognized as incorrect if diamond/emeralds and specific configs were present
2.1.4aFix a problem with BloodMagic and Override
Fix Silktouch not being taken into account for part replacement
Small fix to incorrect data in an edge case
2.1.3Override Module: Can now set a required tool for blocks that originally don't require a tool to harvest (wood logs,...)
Override Module: HarvestLevel Names can now also be set by items, not only tinker materials
Fix possible negative modifiers
Fix quartz modifier breaking
Fix parts not being replacable if the same part with the same material already exists on the tool (Hammer plates,...)
Fix Localization issues with override module
Fix Tools with HarvestLevel > 9 not being boostable with override module active
Several smaller issues
Several other fixes
Even More fixes
2.1.2MaterialOverride can now specify a special XP-modifier per material
Removed fletching/bowstring/arrowshaft/bolt restrictions
Fixed crashes with bows/crossbows
Fix Paper/Thaumium modifier when replacing parts
Fixed Arrows/Bows getting XP when hitting stuff by leftclicking
Fix incorrect stat detection and replacing with vanilla diamond/emerald modifier
Fix bolts turning to wood when updating incorrect stats
2.1.1Remove obsidian alloy (with config) to prevent early obsidian creation
Removed Bowstring and Fletching from restriction config
Fix vanilla tool white/blacklist disabling tools it shouldn't
Fix crash when using vanilla arrows
2.1.0Tinker Weaponry Compatability
Lowered default chances for some suboptimal modifiers
Fix knockback-modifier on levelup being too weak (and therefore basically useless)
Some other smaller fixes, mostly from 2.0.7
2.0.7Fix Enchanted Bowstring and Leaf Fletching not working with disallowed Stone tools
Fix claybuckets with liquids they can't contain
Several Crash fixes
Some other fixes
2.0.6Fixes more bugs with Part Restrictions and Material Overrides
2.0.5Fixes the bug with Part Restrictions and Material Overrides
Updated for TConstruct 1.7.0
2.0.4FMP Support!
This Update makes FMP saws compatible with the harvest level changes.
While I was at it, I also added a Ardite, Cobalt and Manyullyn Saw and FMP support for most Tcon blocks.
Note that there was a Botania Bug that causes FMP blocks not being craftable.
2.0.3Bugfixes
Fix disabled modifiers being awarded
Fix possible crash related to modifier weights
Fix a crash when using bones/sticks/... for part replacement
Fix error with oredict block overrides
New Stuff
Override Module: Harvestlevel names can be defined through tool materials
2.0.2Requirements:
Tinkers Construct 1.7.10-1.6.0d40
Recommended Forge Version: 1207
Changes:
The bronze nerf option is gone. It is now the DEFAULT behaviour!
You can apply a Diamond/Emerald to a bronze pickaxe to be able to mine obsidian (Thanks Unknown_Zombie for the idea)
Weapons now require XP depending on their damage (no more 400 flat xp for every weapon!)
Tools also gain a small amount of xp for hitting stuff with it
Modifiers rewarded on levelup now depend much more on what you did with the tool
Dagger can now be made as an earlygame weapon
Changed some config defaults
Tools will not try to automatically update themselves anymore on changes to prevent unforeseen incompatibilities/crashes.
New Features:
Override Module! (see main post)
A piece of String can now be used as a binding
ITT Heads can be used to stabilize thaumcraft infusion
Config for crafting parts in the crafting window (Part Builder)
Config for crafting tools in the crafting window (Tool Station/Forge)
Config for reusable stencils
Config to set at which levels random bonus modifiers are awarded
Config for pickaxe boosting has been changed a bit
Config to set the amount of modifiers new tools have
Config option to disable Netherstar, Diamond+Goldblock, etc. extra modifiers
VersionChecker support
Added Yellorium at obsidian harvestlevel
Added poor ore support from Railcraft
Russian localization
German localization
Italian localization
Bugfixes:
Clickable cows!
Villager chests wont contain items that break the progression anymore
Fix Thermal Expansion/Redstone Armory not having updated harvest levels
Chisels gain XP when crafting blocks in the crafting window
Fix some ExtraTic Material Stats
Harvestlevel were partly incorrect if the HarvestLevel module was disabled
Lots of fixes
2.0.1Bufixes:
Fix Autosmelting Tools not rewarding XP
Changing tool parts on a Tool with redstone/quartz caused it to eat up modifiers
Fix a crash when replacing parts on an invalid (stone) tool
Some ExtraTiC materials had incorrect stats
Metallurgys Fantasy Metals and Nether Metals had incorrect harvest levels
Changes:
Bump required Forge version to 1197
Osmium now requires Redstone-Harvestlevel instead of Obsidian
Modules are now in the iguana-config folder and have been renamed slightly
New Features:
The game will now try to automatically update Tools with old/incorrect NBT data. You get a message if it detects an incorrect tool, just put it in a regular crafting window to obtain the fixed tool.
Ability to also make non-Tconstruct Hoes, Swords and Bows useless
The ability to black/whitelist vanilla tools that shall/shall not be made useless (with sensible defaults)
A /dumpTools command that dumps all possible values for said black/whitelist
A config option to set the maximum skill level
3 new rare modifiers, only obtainable through levelup
Chineselocalization
2.0.0
Initial beta release! \o/
搬运日志
2016.9.25发布贴子
与早期版本的区别(英文慎入)
For all the people who want to know what changed!
General:
Localization
New Head-Rendering. This means "real" endermen heads!
TE-Support: Blizz Head
Dense Ores Support
ExtraTiC Support has been newly rebalanced to the harvestlevel progression
Config option to make all non-tinkers tools useless
Creating a metal cast burns up the material it was casted around. No more useless stone tool parts lying around!
Dungeon Chests may contain random Weapons.
Random Bonuses
Now allows ALL modifiers (if useful bonuses config is disabled)
..but Bonuses are weighted, so you'll usually get very little weird bonuses
Random-mode config option for pure chaos
The different bonus modifiers can be deactivated separately (like TiC Tweaks)
Doing stuff gives a small chance increase to obtain certain modifiers
Bonus Modifiers
can now be cofigured per level. Determine at which levelups a bonus modifier is awarded. Default is after 1st, 3rd and 5th levelup
Tool Part Swapping
Only one part can be exchanged at a time. Was two in old version.
If a part accepts multiple parts of the same type (e.g. large plate for hammer), changing the slot the part is in changes which one will get replaced
Tools with mining-level-xp cannot be downgraded to tool-heads without
Harvest Level Tweaks:
Added an additional mining level, Redstone/Diamond. Basically this allows to mine diamonds, but not obsidian. Only Bronze with the NerfBronze config has this mining level, otherwise you'd need steel to progress.
Material properties are a bit different (minor)
Emerald/Diamond modifier don't give mining levels anymore
ExtraTic Materials have been rebalanced/adjusted to HarvestLevels
Pickaxe mining level boosting
Because of the additional mining level the multiplier for BoostXP has been lowered and is configurable separately now.
Applicable mining levels for heads are a bit different
Part Restriction
Defaults have been changed a bit
未来发展
Modules
The mod is separated into different, deactivatable modules
The Modules can be found in IguanaTinkerTweakss config folder in the Modules.cfg
The detailed configs for the modules can be found in the main.cfg
Tool Leveling
Random bonuses on levelup
Bonus modifiers on levelup
Mining Level tooltip
Pickaxe Mining Level Boosting
Pickaxes can gain a mining level
Pickaxes gain xp for the mining level like they do for regular levelups
Pickaxes start with 1 harvest level less, therefore have to be "mining leveled up" to reach full effectiveness
MobHeads can be used as modifiers to instantly boost the mining level
Exchanging the tool head removes the mob head and substract a bit of mining xp
Tool Part Swapping
Allows to exchange a part of a tool with a new one
If configured, this may cost a percentage of your tool XP or mining level XP
Tool must be fully repaired to swap parts
Mob Heads
Adds additional mobheads
Gives heads a base drop chance (5%)
Allows to configure head drop chance and Beheading effectiveness
Harvest Level/Material Tweaks
New mining level Progression
Changes Mining/Harvest Level of materials and blocks
Adapts Tinker Tool Materials to the new progression (changes some stats). Mostly earlylevel materials.
Creates a slower progression through the tiers (Wood < Flint < Copper < Iron < Bronze < Steel/Diamond < Obsidian < Ardite < Cobalt < Manyullyn)
Change durability/speed % of all tools
Emerald/Diamond Modifier only give durability
Emerald/Diamond can be applied to a bronze pickaxe to increase its mining level to a steel equivalent! Without a steel pickaxe, this is the only way of getting to obsidian.
ExtraTiC Support with adjusted Mining Levels
Claybuckets
Made from clay, must be burnt in a furnace first
Can transport water, lava, milk and all TConstruct liquids
Break when used to transport a hot material like lava
Various Tweaks
Add Flint Recipe (Shapeless, default 3 Gravel)
Remove Gravel Flint Drop
Remove Stone Torch recipe
Disallow Stone Tools
Disable Non-TiC-Tools being able to harvest blocks. They can still be used for crafting this way. BonusChest Tools are replaced with tinker tools.
The option to also disable non-TiC Bows and Swords and Weapons in general. And Hoes.
Allow Tool-repair in crafting grid
Burn part used to cast a metal-cast
Reusable toolparts in the Part Builder
More expensive Silky Cloth, Silky Jewel
Flux modifier takes 2 Modifiers
Amount how often a tool can be repaired is limitable
Part Restrictions
The materials parts can be made out of are restricted