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[转载插件] [管理][优化][综合]MobStacker —— 优化实体,使服务器性能释放[1.7-1.9]

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  • TA的每日心情
    开心
    2024-3-16 00:21
  • 签到天数: 178 天

    [LV.7]常住居民III

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    楼主
    发表于 2016-10-14 17:50:39 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
    服务端插件
    中文名称: 优化实体
    英文名称: MobStacker
    来源: 转载
    类型: |Bukkit/Spigot插件| |其它| 
    前置插件: WorldGuard
    原帖地址: https://www.spigotmc.org/resources/mobstacker.15596/
    下载地址: https://www.spigotmc.org/resources/mobstacker.15596/history
    更新时间: 2016-09-19
    语言支持: English 无文字显示 其它 
    本帖最后由 Stay_adorable 于 2016-11-17 13:15 编辑

    注意:因为一些缺陷,该插件已经停止更新了,但是!新出了另外一个版本——MobStacker2。你需要5 USD才能购买获得MobStacker2MobStacker2现在已经是个完整无缺陷、重置版、付费版插件,他支持最新的Spigot和PaperSpigot 1.8-1.10,目前支持mcMMO和WorldGuard。

    本插件现在完全嫌容1.7-1.9的服务器!
    如果本插件不会正常运行的话请检查你的WorldGuard插件是否是最新版本!
    本插件必须要有WorldGuard插件才能正常运行

    什么是MobStacker?

    • MobStacker是超级简单和有用的插件,他可以为减少服务器和玩家客户端的滞后内存。
    • 它工作的原理是:检测实体的数量,通过叠加在一起,就会减少服务器内存,并叠加实体的数量显示在实体的名字上。
    • 这个插件可以让服务器性能释放。这让更多的玩家不会再卡,经验球不会再卡服!
    • MobStacker的概念非常的简单,这个插件的使用效率也是第一名的。

    特点:
    • 可以使用{QTY}和{TAPY}的变量进行配置,以及颜色代码(&)来进行配置
    • 生物叠加数量可以在生物的名称上显示出来。
    • 杀死生物后,生物的数量将在生物的名字上减1,并掉落相应的经验球。
    • 如果剩下1个生物时,生物名称上的数量就会消失,就像正常的一样。
    • 设置被铨绳绑住的生物是否进行生物叠加功能(可以保护玩家的马)。
    • 设置某生物已有个自定义的名字是否进行生物叠加功能(可以保护玩家的狗、猫)。
    • 可以设置驯服的宠物(狼、猫、马)是否进行生物叠加功能。
    • 可以设置羊(彩色羊)是否进行生物叠加功能。
    • 可以设置某个世界不进行生物叠加功能。
    • 服务器重启或关闭会使叠加效果消失。
    • 还有更多哦!

    捐款:
    [作者原话]
    This plugin is currently free despite the amount of time and effort I put in to it. I have put hundreds of hours in to this, so if you think it's worth a few dollars and have some spare cash, a small donation would be hugely appreciated <3




    效果:

    指令:

    /mobstacker reload (mobstacker.reload) - 重载配置
    /mobstacker toggle (mobstacker.toggle) - 开启/关闭服务器生物进行叠加功能
    /mobstacker region <regionID> <true || false> (mobstacker.setregions) - 设置某个世界是否开启/关闭生物进行叠加功能
    /mobstacker killall (mobstacker.killall) - 删除所有的已经叠加的生物

    默认配置:
    [未翻译]
    # The naming layout for stacked mobs. Use the {QTY} and {TYPE} tags, along with normal colour codes to customise the in game display.
    stack-naming: '&e&l{QTY}X &6&l{TYPE}'

    # How far around the mob should the plugin check for mobs to stack to?
    stack-range:
        x: 5
        y: 2
        z: 5

    # How many seconds after a mob spawns should the plugin check for mobs to stack to?
    # The higher the number, the more work for the server to do. Keep this rather low. In SECONDS NOT TICKS.
    # Set to 0 to only try stack on spawn. Set to -1 to never stop trying to stack (Possibly lag inducive for larger number of mobs (1000+).
    seconds-to-try-stack: 5

    # If false, named mobs will not stack, meaning pets are protected.
    stack-custom-named-mobs: false

    # If false mobs will stack regardless of age (Baby or adult)
    stack-by-age: true

    # False means that animals on a leash will not stack.
    stack-leashed-aminals: false

    # Protect tamed animals from being stacked on?
    protect-tamed: true

    # If a stack of mobs fall off should the full stack die, or just one mob in the stack?
    # All damage causes can be found at https://hub.spigotmc.org/javadoc ... nt.DamageCause.html
    kill-whole-stack-on-death:
        enable: true
        multiply-loot: true
        reasons:
         - FALL

    # If a creeper stack explodes, should the whole stack die?
    exploding-creeper-kills-stack: false

    # Should a creepers explosion be made larger if the full stack explodes? exploding-creeper-kills-stack: must be true for this to work.
    magnify-stack-explosion:
        enable: true
        max-creeper-explosion-size: 10

    # Should mobs always stack towards the ground? Useful for flying mobs, like blazes and ghasts.
    stack-mobs-down:
        enable: true
        mob-types:
           - BLAZE
            - GHAST

    # Should coloured mobs, like sheep, be stacked separately?
    separate-stacks-by-color: true

    # Upon leashing an entity, should the full stack be leashed, or just one?
    leash-whole-stack: false

    # Should sheep be separated based on whether they are shorn or not?
    separate-by-sheared: true

    # If a burning stack dies, should the remaining burn time for the previous mob be carried on to the next?
    carry-over-fire:
      enabled: true
      # If star-new-burn is true, it will be as if the next mob in the stack has been set on fire again, otherwise it will only burn for the remaining
      # time of the previous mob.
      start-new-burn: false

    # What should the max stack size be for certain mobs? If a mob isn't listed, the stack size isn't limied. Add Mobs as shown below to create a stack limit.
    max-stack-sizes:
        IRON_GOLEM: 10

    # List worlds that no mobs will ever stack in. Write ALL world names in ONLY lower case.
    blacklist-world:
       - example-world

    # For which spawn methods should mobs be nerfed?
    mob-nerfing:
       - SPAWNER

    # Mobs marked with true WILL attempt to stack. Mobs spawned by building (Golems and Wither) are a bit buggy, so it is suggested to leave them false.
    stack-mob-type:
        BAT: true
        BLAZE: true
        CAVE_SPIDER: true
        CHICKEN: true
        COW: true
        CREEPER: true
        ENDERMAN: true
        ENDERMITE: true
        GHAST: true
        GIANT: true
        GUARDIAN: true
        HORSE: true
        IRON_GOLEM: false
        MAGMA_CUBE: true
        MUSHROOM_COW: true
        OCELOT: true
        PIG: true
        PIG_ZOMBIE: true
        RABBIT: true
        SHEEP: true
        SILVERFISH: true
        SKELETON: true
        SLIME: true
        SNOWMAN: false
        SPIDER: true
        SQUID: true
        VILLAGER: true
        WITCH: true
        WITHER: false
        WOLF: true
        ZOMBIE: true

    # Spawn methods marked with true WILL attempt to stack. CUSTOM is mobs spawned by plugins - Including this one. Certain features require CUSTOM to be left true.
    # Plugin will still work if CUSTOM is set to false, jut not collecting stacks when another stack is killed nearby.
    # It is suggested to leave SLIME_SPLIT false due to duplication issues.
    stack-spawn-method:
        SPAWNER_EGG: true
        SPAWNER: true
        BREEDING: false
        BUILD_IRONGOLEM: false
        BUILD_SNOWMAN: false
        BUILD_WITHER: false
        CHUNK_GEN: false
        CURED: false
        CUSTOM: true
        DISPENSE_EGG: true
        EGG: true
        INFECTION: false
        JOCKEY: false
        LIGHTNING: false
        MOUNT: false
        NATURAL: false
        OCELOT_BABY: false
        SLIME_SPLIT: false




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  • TA的每日心情
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    2024-3-16 00:21
  • 签到天数: 178 天

    [LV.7]常住居民III

    沙发
     楼主| 发表于 2016-10-23 09:39:03 | 只看该作者
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  • TA的每日心情
    慵懒
    2020-1-5 08:04
  • 签到天数: 1 天

    [LV.1]初来乍到

    板凳
    发表于 2020-1-9 15:12:30 | 只看该作者
    很好的插件
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