- Fixed a bug where senses were still spawning for block mining despite setting sound senses to false
- Extra spawning system improved greatly, helps make sure caves are populated (default off)
-- Ability to spawn extra mobs up to a certain amount, define different limits for surface and caves
-- 3 spawn mode types: zombies only, built in mc spawn list (supports mods), custom spawn list (supports mods)
--- for custom spawn list, use "/coroutil list" (with latest coroutil) to list out full names of mobs, use that in custom spawn list
-- use "/za get counts" to see current amount spawned on surface and caves
-- Custom spawn list works well for modded mobs, eg: A world of just mutant zombies
- Adjusted a lot of config values to reflect if they are used for surface spawning, or cave spawning
- Lots of small bugs relating to positioning fixed
- Heavily tested in a large modpack setup
New in v1.9.7 for MC 1.8.9:Changes -------
- Updated to MC 1.8.9
- Switched from using threaded pathfinder for long distance paths to a piece by piece short pathfinding that is not threaded and occurs on main server thread, will revert if I recieve reports of tps issues due to this change.
Known issues
- Blood not rendering for now
New in v1.9.6 for MC 1.7.10:Changes -------
- Updated CoroUtil to remove console spam and visual glitchesNew in v1.9.5 for MC 1.7.10:
Fixed
- crashing on loading for servers
- potentially fixed pathfinder failing to get loaded chunks, if not, a fallback approach exists to
make it still work.
New in v1.9.4 for MC 1.7.2/1.7.10 (not 1.6.4) versions:
New
- Documented all configurations in the cfg files to better explain what they do
- Extra random surface spawning and duplicating cave spawning is active for all players unless
whiteListUsedExtraSpawning is set to true (default global max active zombies is 50)
- Turned off MC feature: spawning of child zombies, added config to adjust rate (MC default is 0.05)
- Turned off MC feature: summon help on hit for zombies, added config to adjust rate (MC default is 0.1)
- Config to change AI enhance blacklist into a whitelist for easier customization
Fixes
- extra random spawning respects the configured min and max extra spawning ranges
New in v1.9.3 for MC 1.6.4, 1.7.2 and 1.7.10 versions:
Changes/Fixes
- Preventing more than 1 sense being spawned in a 1.5 block diameter (should prevent huge
counts of senses in modpacks), added config for this
- Reduced random positioning for sound senses from 10 to 1, added config for this
- Changed hitbox size of senses from 0.1 to 0 and fixed scents not rendering when size was 0 (should prevent thaumcraft entity viewer from showing senses)
- made player health bleed use % of max health instead of static value
New in v1.9.2 for 1.7.2/10:
- Updated to MC 1.7.2 / 1.7.10, this does not contain the planned replacement of EntityScents to pure data just yet