##Config file for PhatLoots##Plugin made by Codisimus
################## Linkables #################
##You may disable any of these features by setting them to false
##You should disable all of these that you will not be using
##如果你的服务器上有很多物品都有很多传说,那么使用战利品包可能会造成延迟
LootBags: false
##如果使用战利品包,如果你的服务器上的玩家能够修改物品的传说,就会有安全威胁
##在这种情况下,你应该把这把钥匙换成别的东西(比如&3&8&4&r&0)并保守秘密
LootBagKey: '&r&0'
##如果服务器上有相当数量的红石高配,那么使用分配器可能会导致明显的延迟
##这也适用于滴管
DispenserLoot: true
##如果服务器上有大量的怪物,使用moblood可能会导致明显的延迟
##比如. 僵尸 , 爬行者 , 骷髅 , 蜘蛛 , 玩家
MobDropLoot: true
##比如. 僵尸生成, 骷髅生成, 村民生成
MobSpawnLoot: true
##World Mob Loots should be disabled if you only have one World
##e.g. Zombie@MainWorld, Zombie@DungeonWorld
WorldMobDropLoot: true
##e.g. ZombieSpawn@MainWorld, ZombieSpawn@DungeonWorld
WorldMobSpawnLoot: true
##Region Mob Loots are automatically disabled if RegionOwn or WorldGuard is not installed
##e.g. Zombie@Graveyard, Spider@Nest
RegionMobDropLoot: true
RegionMobSpawnLoot: true
##Mob Types should be enabled if you want to distinguish between different types of Zombies, Skeletons, Villagers, etc.
##e.g. BabyZombie, WitherSkeleton, PriestVillager
MobTypes: true
##Named Mobs should be enabled if you want to have mobs drop loot based on their name
##e.g. ZombieBoss, Skeletor, Paul the Priest
NamedMobs: true
##Fishing Loot should be enabled to modify what Players can fish out of the water
##e.g. Fishing
FishingLoot: true
##Votifier Loot should be enabled to modify give Players loot whenever they Vote (Powered by Votifier)
##The Vote PhatLoot should be set to autoloot and give little loot to not cause issues with numerous votes at once
##e.g. Vote
VotifierLoot: false
##只有下面列出的块状材料才能连接
##Removing unused materials from this list will help reduce the use of uneeded resources
Blocks:
- Chest (箱子)
- Trapped Chest (陷阱箱)
- Ender Chest (末影箱)
- Dispenser (酿造台(猜的))
- Dropper (滴下的东西)
- Bookshelf (书架)
##指定世界中匹配列出的材料的每个块都将链接到给定的PhatLoot
##这里列出的块不需要在上面的“块”中列出
##我已经注释掉了这些默认设置,因为没有人愿意阅读和替换它们
##为了设置这个特性,您必须删除空方括号 []
AutoLink:
# all:
# Melon Block: melons
world:
Chest: bx
Trapped_Chest: bx
################## MOB LOOTS #################
##如果设置为true,通常由暴民掉落的物品将消失
##如果设置为false, PhatLoot怪物物品将会在掉落的战利品之外
##无论哪种情况,如果没有PhatLoot文件,暴民的战利品都不会受到影响
ReplaceMobLoot: true
##如果设置为true,暴民不会掉落任何物品和经验,除非他们被玩家杀死
OnlyDropLootWhenKilledByPlayer: false
OnlyDropExpWhenKilledByPlayer: false
##如果暴民通过这个插件产生物品,这是物品被丢弃的可能性 (0 - 100)
MobLootDropPercentage: 20
##This setting is used when a weapon has the Looting enchantment
##Each level will give an extra percentage chance when rolling for loots
##e.g. LootingBonusPerLevel = 5
## Zombies drop 1 rotten flesh 50% of the time
## A zombie is killed with a sword that has Looting IV
## 1 rotten flesh would then be dropped at a 70% chance
## 50% + (5% x 4 levels)
LootingBonusPerLevel: 5
################## MESSAGES ##################
##These are the messages that Players will see while using PhatLoots
##Blank messages will not be shown
##Use & to specify colors for messages (ex. &3hi&a.)
##<time>
##<item>
##<amount> will be replaced by the amount of money/experience/items
Messages:
Permission: '&4你没有被允许这样做.'
ExperienceLooted: '&5你获得了&6<amount>&5经验.'
MoneyLooted: '&5你抢劫了&6<amount>&5.'
MoneyCharged: '&5你更改了&6<amount>&5.'
InsufficientFunds: '&4你需要&6<amount>&4来打开箱子.'
AutoLoot: '&5你获得了&6<item>&5.'
Overflow: '&5箱子里装满了物品!'
ChestTimeRemaining: '&4你需要等待 &6<time>&4才能获得该箱子另外的补给!'
EmptyChestTimeRemaining: '&4你需要等待 &6<time>&4才能获得该箱子另外的补给!'
CommandTimeRemaining: '&4你需要等待 &6<time>&4才能获得该箱子另外的补给!'
DispenserTimeRemaining: ''
MobTimeRemaining: '&4你需要等待 &6<time>&4才能获得该箱子另外的补给!'
MobDroppedMoney: '&5你获得了&6<amount>钱.'
MobDroppedItem: ''
MobDroppedExperience: ''
LootMessage: ''
LootBroadcast: ''
##PhatLoot Chests will display this name at the top of the Chest GUI
##<name> will be replaced with the name of the linked PhatLoot
ChestName: '&6&l<name>'
#Damage estimates (as ranges) may be added to the lore of loot
#Do so by making a line of lore one of the following tags
UseDamageTags: true
<dam>: '&5<amount> damage'
<holy>: '&6+<amount> holy damage'
<fire>: '&4+<amount> fire'
<bug>: '&2+<amount> bug repellent'
<thorns>: '&8<chance>% chance of 1-4 damage'
<def>: '&5<amount> defense'
<firedef>: '&4+<amount> fire defense'
<rangedef>: '&2+<amount> range defense'
<blastdef>: '&1+<amount> explosion defense'
<falldef>: '&b+<amount> fall defense'
################## DEFAULTS ##################
##Each new PhatLoot will have the following settings by default
##Each of these settings can be changed per PhatLoot after they are made
Defaults:
##Amount of time before the PhatLoot is lootable again
##Change Days to -1 in order for it to never reset
ResetTime:
Days: 1
Hours: 0
Minutes: 0
Seconds: 0
##如果设置为true,物品将直接进入玩家的背包
##一旦他们的背包满了,物品就会出现在箱子里
AutoLoot: false
##如果设置为true,当被一个人拿完物品时,每个人都必须等待宝箱再次刷新后才能再拿(第一个人得到了赃物)
##如果设置为false,当玩家只掠夺一个箱子时,他们必须等待指定的时间再次掠夺(每个玩家都可以获得箱子里的东西)
GlobalReset: false
##如果设置为true,当一个全局性箱子被掠夺时,它将消失,当它可能再次被掠夺时重生 (或服务器关闭时)
#“UseBreakAndRespawn(该选项默认开启)”必须设置为true后再设置下面为true,以便产生所有效果
BreakAndRespawn: false
##If set to true, loot times will be rounded down to 0
##This is good if doing Daily or Hourly loots
##e.g.
##If ResetTime = 1 Day, 0 Hours, 0 Minutes, and 0 Seconds
## RoundDownTime = true
## Player loots at Day 100, Hour 20, Minute 37, and Second 49
## Values that are 0 in the ResetTime are rounded down
## The loot time is set to Day 100, Hour 0, Minute 0, and Second 0
## This way, the Player can loot the next day even if it is not 24 hours later
##If ResetTime = 0 Day, 0 Hours, 5 Minutes, and 0 Seconds
## then only the Seconds value is rounded down (not values to the left of Minutes)
RoundDownTime: false
##The number of items that will be received from the loot collections (if not specified)
##An amount of 0 will mean that each loot within the collection is rolled for individually
ItemsPerColl: 1
################### OTHER ####################
##Players need permission to use restricted PhatLoots
##'phatloots.loot.Epic' or 'phatloots.loot.*' would be needed to loot Epic if it is restricted
##You can add as many PhatLoots to this list as you want, just be sure to use spaces instead of tabs
RestrictAll: false
RestrictedPhatLoots:
- 'PhatLoot1'
- 'PhatLoot2'
- 'PhatLoot3'
# - 'Rare'
# - 'Epic'
# - 'Donator'
##Whenever an Item is generated that has a Tier above this number it will be logged
MinimumTierNotification: 100
##这个设置只在你有插件ChestLock时使用
##如果设置为true,则PhatLoot chest将自动设置为unlockable
SetChestsAsUnlockable: true
##如果你想用小数来表示钱,就把它设为true
##这将使范围从100-1275 变成 1.00-12.75
DivideMoneyAmountBy100: false
PlaySoundOnAutoLoot: true
PlaySoundOnChestBreak: true
UseBreakAndRespawn: true
#如果设置为true,战利品将分散在整个箱子而不是所有在左上角
ShuffleLoot: true
#如果设置为true,提供超过1个项目的集合有机会产生一个特定项目多次
AllowDuplicateItemsFromCollections: true
##这是每个背包在内存中的时间(以秒为单位)
##在库存被遗忘之前没有被掠夺过的物品将会丢失
ForgetInventoryTime: 60
##如果永远不会重置的全球钱箱在抢劫后应该被解除连接,则设置为true (被拿走过的宝箱如果不会刷新物品,会变成普通箱子)
UnlinkGlobalChestsThatNeverReset: false
##如果设置为true'/loot give' 和 '/loot <PhatLoot>'会有冷却
ApplyCooldownToCommandLoot: false
##This is how often (in minutes) the plugin will automatically save the loot times
##If set to 0, Loot times will only be saved when the server is shut down
##This only needs to be set if you worry about losing data in the case of a server crash
AutoSavePeriod: 1440
##This setting will only affect PhatLootChests which are set to GlobalReset and BreakAndRespawn
##If set to true then a Player may punch a chest (single hit) to break it
##The loot will spill all over the ground near the chests location
##This will only apply if BreakAndRespawn=true, and GlobalReset=true
AutoBreakOnPunch: false |